import pgzrun import random WIDTH = 800 HEIGHT = 600 background = Actor('grass') player = Actor('p3_front') player.x = 400 player.y = 300 coin = Actor('coingold') coin.x = random.randint(0, 800) coin.y = random.randint(0, 600) score = 0 timer = 35 def update(): global score global timer if timer <= 0: return timer -= 1 / 60 if keyboard.up: player.y -= 5 if keyboard.down: player.y += 5 if keyboard.left: player.x -= 5 if keyboard.right: player.x += 5 if player.colliderect(coin): coin.x = random.randint(0, 800) coin.y = random.randint(0, 600) score += 1 sounds.sfx_coin_single1.play() def draw(): if timer <= 0: screen.clear() screen.draw.text('Game Over', (350,270), color=(255,255,255), fontsize=30) screen.draw.text('Score: ' + str(score), (350,330), color=(255,255,255), fontsize=30) else: background.draw() player.draw() coin.draw() screen.draw.text('Score: ' + str(score), (15,10), color=(255,255,255), fontsize=30) screen.draw.text('Time: ' + str(round(timer, 2)), (330,10), color=(255,255,255), fontsize=30) pgzrun.go() # Must be last line