add images

This commit is contained in:
anna
2026-06-16 15:25:27 +08:00
parent 150c127fd6
commit a1ad32432d
8 changed files with 6 additions and 154 deletions

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images/dino2.png Normal file

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11
main.py
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@@ -19,7 +19,10 @@ min_spawn_interval = 0.2
spawn_timer = 0
game_time = 0
def on_mouse_mmove(pso , rel , buttons):
sword.x = pos[0]
sword.y = pos[1]
def spawn_dinosaurs():
dino = Actor("dino")
@@ -48,9 +51,7 @@ def update(dt):
if spawn_timer >= spawn_interval:
spawn_dinosaurs()
spawn_timer = 0
sword.pos = mouse.pos
for dino in dinosuars[:]:
dx = apple_x - dino.x
dy = apple_y - dino.y
@@ -61,7 +62,7 @@ def update(dt):
if dino.colliderect(sword):
dino.image = "dead"
corpses.append({"Actor":dino,"die_time": game_time})
sounds.hit.play()
sounds.hit.play(hit.mp3)
dinosuars.remove(dino)
for corpse in corpses[:]:

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@@ -1,20 +0,0 @@
import pgzrun
WIDTH = 800
HEIGHT = 600
ship = Actor('dead8')
ship.x = 370
ship.y = 550
def update():
if keyboard.left:
ship.x = ship.x - 5
if keyboard.right:
ship.x = ship.x + 5
def draw():
screen.fill((80,0,70))
ship.draw()
pgzrun.go() # Must be last line

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@@ -1,20 +0,0 @@
import pgzrun
WIDTH = 800
HEIGHT = 600
ship = Actor('dead8')
ship.x = 370
ship.y = 550
def update():
if keyboard.left:
ship.x = ship.x - 5
if keyboard.right:
ship.x = ship.x + 5
def draw():
screen.fill((80,0,70))
ship.draw()
pgzrun.go() # Must be last line

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@@ -1,109 +0,0 @@
import pgzrun
import random
#background
WIDTH = 600
HEIGHT = 200
def draw():
screen.fill((80,0,70))
#colour
WHITE = (255,255,255)
BLACK = (0,0,0)
clock = pgzrun.time.Clock()
FPS = 60
gravity = 0.8
jump_vel = -16
is_jump = False
#dinosaur
dino_x = 50
dino_y = 140
dino_y_vel = 0
is_jump = False
#bairies
cactus_list = []
cactus_speed = 6
spawn_timer = 0
#game condition
game_over = False
score = 0
font = pgzrun.font.SysFont(None,30)
#main loop
running = True
while running:
clock.tick(FPS)
screen.fill(WHITE)
for event in pgzrun.event.get():
if event.type == pgzrun.QUIT:
running = False
if event.type == pgzrun.KEYKNOWN:
if event.key == pgzrun.K_SPACE and not is_jump and not game_over:
dino_y_vel = jump_vel
is_jump = True
#restart the game
if event.key == pgzrun.K_SPACE and game_over:
game_over = False
score = 0
cactus_list.clear()
dino_y = 140
dino_y_vel = 0
if not game_over:
dino_y_vel += gravity
dino_y += dino_y_vel
if dino_y >= 140:
dino_y = 140
dino_y_vel = 0
is_jump = False
#produce bairy
spawn_timer += 1
if spawn_timer > 80:
cactus_x = WIDTH
cactus_y = 150
cactus_list.append([cactus_x , cactus_y])
spawn_timer = random.randint(40,80)
#movement of cactus+ score
for cactus in cactus_list:
cactus[0] -= cactus_speed
score += 0.1
cactus_list = [c for c in cactus_list if c[0] > -20]
#checking touches
dino_rect = pgzrun.Rect(dino_x , dino_y , 30,40)
for cactus in cactus_list:
cactus_rect = pgzrun.Rect(cactus[0],cactus[1],20,30)
if dino_rect.colliderect(cactus_list):
game_over = True
#draw dinosaur
pgzrun.draw.rect(screen,BLACK,(dino_x,dino_y,30,40))
#draw cactus
for c in cactus_list:
pgzrun.draw.rect(screen,BLACK,(c[0],c[1],20,30))
#draw horizon
pgzrun.draw.line(screen,BLACK,(0,180),(WIDTH,180),2)
#draw score
score_text = font.render(f"Score: {int(score)}" ,True,BLACK)
screen.blit(score_text,(450,20))
#notice of game over
if game_over:
over_text = font.render("Game Over! Press SPACE to restart", True,BLACK)
screen.blit(over_text,(120,80))
pgzrun.display.update()
pgzrun.go()

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