import pgzrun import random #start pgzrun.init() #background WIDTH , HEIGHT = 600,200 screen = pgzrun.display.set_mode((WIDTH,HEIGHT)) pgzrun.display.set_caption("dinosaur running") #colour WHITE = (255,255,255) BLACK = (0,0,0) clock = pgzrun.time.Clock() FPS = 60 gravity = 0.8 jump_vel = -16 is_jump = False #dinosaur dino_x = 50 dino_y = 140 dino_y_vel = 0 is_jump = False #bairies cactus_list = [] cactus_speed = 6 spawn_timer = 0 #game condition game_over = False score = 0 font = pgzrun.font.SysFont(None,30) #main loop running = True while running: clock.tick(FPS) screen.fill(WHITE) for event in pgzrun.event.get(): if event.type == pgzrun.QUIT: running = False if event.type == pgzrun.KEYKNOWN: if event.key == pgzrun.K_SPACE and not is_jump and not game_over: dino_y_vel = jump_vel is_jump = True #restart the game if event.key == pgzrun.K_SPACE and game_over: game_over = False score = 0 cactus_list.clear() dino_y = 140 dino_y_vel = 0 if not game_over: dino_y_vel += gravity dino_y += dino_y_vel if dino_y >= 140: dino_y = 140 dino_y_vel = 0 is_jump = False #produce bairy spawn_timer += 1 if spawn_timer > 80: cactus_x = WIDTH