import pgzrun import random WIDTH = 800 HEIGHT = 600 apple = Actor("apple") apple_x = WIDTH / 2 apple_y = HEIGHT / 2 apple.pos = (WIDTH / 2 , HEIGHT / 2) sword = Actor("sword") dinosuars = [] corpses = [] spawn_interval = 2.0 min_spawn_interval = 0.2 spawn_timer = 0 game_time = 0 def draw(): screen.fill((100,220,100)) apple.draw() def spawn_dinosaur(): dino = Actor("dino") side = random.randint(0,3) if side == 0: dino_x = random.randint(0.WIDTH) dino_y = -50 elif side == 1: dino_x = random.randint(0,WIDTH) dino_y = HEIGHT + 50 elif side == 2: dino_x = WIDTH + 50 dino_y = random.randint(0,HEIGHT) dinosuars.append(dino) pgzrun.go()